In the beginning, apples grew on trees. But the all powerful iOverlord, Steve “I-fired-you-yesterday” Jobs was not impressed, and so set forth to bring light to the four corners of the world. Thus, Apple Inc., the philosophy was born. Although Apple became recognizable for its many high quality products, great disappointment followed and a gastrointestinal jump-start was needed. This time putting “i” in front of a device was not going to be enough. So, the iNegmatic leader, Jobs, developed “the App” (short for application) while listening to his favorite song “money, that’s all I want”. The inclusion of apps gave the iPhone something that was considered so hi-tech, people actually called it trans-tech (like trans-food but without the trans-fat.) Apps give iPhone users all over the world a more personal computing experience. And in commonality with the Buddhist thought, Steve Jobs, Apple Inc., and his workers are to be considered as ‘One’ entity, with a shared consciousness and complete devotion to the ‘Whole’, from which innovative products emerge.
Today, each iOS app is used with a near religious significance, with the user being immediately drenched in its techno-geek spunk as soon as the app is gently caressed on their cool iPhones. But gone are the days when people were forced to make apple-approved apps in dark and dank environments. Today, anybody who considers themselves as an ‘idea man’ with limited technical abilities can build an app and prove it to be practical, and here is how you can do it too. In fact, ideas are scrawled on napkins across the globe every day. But how do you build one, This guide is going to take you through the entire process of creating an iOS app. First off, you need to have an angle. For instance, make a sketch of the app you have in mind. How big should the objects on screen be, What will be the primary actions within the app,
What information will each screen represent, What will be the flow of the app, How will a user get from point A to point B, A finger is larger and less accurate than a mouse. This should drive you to make things easier for the user. Never add an excessive amount of controls on to a single screen area or too close to one another and make sure that the buttons can be easily selected. You should also be taking the time to consider how the app will acclimate to portrait and landscape views. Also, decide which mobile devices you want your app to support. Sure, you started off with an iPhone app, but what about the iPad, and the many flavors of Android, Windows, and Blackberry devices out there, Making an outline is a great way of adding fresh and creative ideas to your app as you go along. But try not to stray too far from the original concept of the app. Also, create a thumbnail of how each screen will look like as the user goes from start to finish.
Note: There are also some good online tools that can help you transfer your sketched into a digital format. If you have that ‘OMG, that’s a great idea’ moment, but your brain objects to Objective C, don’t kid yourself, you will need to hire someone with the necessary grey matter. But first, you will need to identify what work needs to be outsourced. In most situations, hiring freelances would be your least expensive option. This will make your role as the project manager more prominent, so the team can then blame you if the app goes south. Note: Always remember to make the freelancers who you hire sign a non-disclosure agreement, which will include, project details, what you expect and the terms of payment. Online services such as, Elance, oDesk, Guru and vWorker are all good places to start your search for qualified freelancers. An alternate option would be to hire an app development agency that will be in charge of managing the entire project.
In this scenario, your role would be limited to just the review and approval of the app. By using the sketching advice drawn up earlier, compose a specification document to describe what your app is going to do and for whom. Note: Hiring an app development agency should only be considered if you have a large budget. It is important to realize that app design is usually broken down to four levels: information architecture, visual and interaction design. While finding one person who has all these skills is possible, all four of these distinct deliverables should be considered before you start hiring. They say that ignorance is bliss, but if you are ignorant, you would ignore the bliss around you. So, if you want to take a lick at it yourself, read this. Apple provides a number of tools which enable developers to build iOS apps. Downloading the SDK or software development kit from the Mac app store will give you access to three main tools for developing your app.
0 Comments