

Now within the application starts download an APP or game and open it for 30 seconds or one minute max, this is to OBTAIN Credits (very vital to what we do next) .. Get more and more credits to exchange for Gift cards from iTunes or Google Play, for buy and download Toca Life: Hospital from the store! This is important but do it if you want: Try to download the VPN app TUNNEL BEAR (down at the post end explains everything) this is to make the app work perfectly and earn points more quickly is FREE.. COMMENT AND SHARE WITH THE COMMUNITY HERE ON WIKI APPS! What is TunnelBear and how does it work, TunnelBear is the world’s easiest to use consumer VPN (virtual private network) that securely “tunnels” your internet connection to locations around the world. TunnelBear can be used to protect your privacy, to bypass internet censorship and to experience the internet as people in other countries experience it. And in this case you have to connect to the internet of united states or the UK, and get a lot of apps in FREEMYAPPS to EARN POINTS.. Is simple, try it!
See part two on coding your App. Love it or hate it, it's tough to argue about the success of the Apple App Store. While this venture might be a successful cash cow business model for Apple, how does business fare for the app developer, Pretty good, it turns out. One of the poster children for successful app development is Joel Comm. Or, as he is better known, the developer of iFart. Those are some pretty sobering statistics to digest while standing in the unemployment line. So what's a poor (read: really poor) developer to do, Why, make your own app, right, Not so fast, bucko. Making an Apple iPhone/iPod Touch app is not a venture that should be undertaken lightly. Financial investment: you will need an Intel-based Mac computer with Mac OS X 10.5.5 Leopard for developing your app, as well as a couple of test devices (preferably both an iPhone and an iPod Touch). Time investment: even the simplest iPhone app will take a considerable amount of time to develop. Yes, you could blow a simple app out your posterior in about two weeks' time, but a true sales contender could take a couple of months for development, testing, and distribution. Granted, there are a couple of corners that you could cut for reducing development costs. You could be a rogue developer and rely solely on the iPhone SDK iPhone Simulator for your app testing. You could harvest the extensive library of Apple sample apps for your code. You could just "blow on your arm" for your app content. Even after all of these cost-saving efforts, however, you are still going to need an Intel-based Mac and a subscription to the Apple iPhone Developer Program.
When you decide to make an app and sell it on the store, design is the last thing on mind. Can't blame you though. But, design is the first thing a buyer experiences before buying your app. What are the chances you'd revisit a badly developed site full of scattered links that lead you nowhere. Zero percent. iPhone users need to be led from one feature to another seamlessly. Think of how you'd provide navigation tips to a pilot who must land safely in two minutes. Keep your user interface simple and intuitive. This is easier said than done. Take special care to ensure that the interface is intuitive. The design, type and size of font, color are all to be chosen with care. Design needs to be creative and innovative. But the design flow must be consistent. The placement of the buttons, links, logos and the use of colors must be consistent. It must not jar the user's eye. Let visuals not be superfluous. Every design element must be absolutely necessary and have a role to play on the app screen. Else, knock it off like Muhammad Ali would his opponent. If you can say it in one word, why use two. Use descriptive titles and text. Don't ramble along as if it were your blog.
0 Comments